The Calendar

The Calendar

There are 12 months in a year, and 4 weeks in a month, and 8 days a week.
Every month has a twin that shares its season.

The months and seasons are;

[The Old Gods – Orgrenis]


[The Elder Gods – Eldarin]


[The Ageless Gods – Agleron]


[The Saints – Saniris]


[The Chaos Gods – Catechism]


[Demonkind – Decadre]


The days in a week are;


As an example, instead of measuring the time passing in a month by way of counting, folk simply say “The 4th Soliam of Chaos” etcera.

Historical and Culturual Significance

The Twin-Months

Birth & Death

Order & Chaos

Hope & Apathy

Serenity & Savagery

Balance & Conflict

Peace & Passion

The Seasons

- The Gods of the Old World, or the Old Gods, were the first
- Their season holds the responsibility of beginning the year and fixing the previous.
- This is the season of “resetting” the previous year
- Cleansing storms and sweeping flash-floods are followed by the next season.
- Typically ends with the Wind of Change, the Monsoon, a final storm that lasts a week or two.

- The Elder Gods are not good or evil, but lawful or chaotic
- Their season reflects this.
- This season is full of Highstorms, Unstorms, and Psykerstorms, created by Minuano who, in the old stories, was left behind and orphaned by Monsoon.
- Druids and stormwardens control these, chasing their complex weather-pattern.
- Minuano, the Mercenary Wind, is an evolving, random storm-wind that is hard to predict, but ends with Mistral arriving to herald Agleron.

- The Ageless Ones are lesser gods but affect the daily routine of everyone in Starsong.
- With Minuano comes Mistral, the Breath of the Frost, the Cold Wind.
- Mistral is a lasting wind that brings cold air all across Starsong
- With her comes snow, sleet and ice that covers the lands.
- When she leaves, Marshela comes, the Wind of Peace.

- The Saints are mortals who were martyred, earning a place among the Kosmos.
- Like the Saints, Marshela is reborn, helping Starsong.
- She brings long, pleasant winds that spread seeds, fire, warmth and growth across Starsong.
- The harvest is bountiful, animal’s are more resourceful. This may sound idyllic but Azarus’s creations can cause more harm than good. Mortals may have to fight back against creeping vines, growing forests or fear growing fat with bounty.
- Saniris ends with Mhansin, the Wild Wind of Destruction.

- The Chaos Gods are not necessarily evil, just chaotic. Where there is law, there must always be chaos.
- The season begins with Mhansin, the Flametongue, bringing a hot, humid wind across Starsong like a coiled snake.
- Fires begin, firestorms are often out of control and dust storms sweep across the lands.
- Humidity peaks, the tropics are the best place to be for their natural harvest that grows in the heat.
- Some places have resources that require the heat and fire of Mhansin, only creating a plentiful bounty.
- This is where the Chaos comes into play. Some suffer, some succeed.

- Decadre is for all of Demonkind; from the Arch-Demons to the Titans and the Vestiges.
- It is the dry season, where people are forced to survive off the bounty from Saniris and Catechism
- No rain, possibility of fire and disease make Decadre a troublesome time. As well as the humidity and stench.
- It ends suddenly, no wind to herald its end, just the First Thunder of Orgrenis.

The Days

- Named after the Human Scribe, the Gold Star.
- Soliam was prophet who shared stories by word-of-mouth
- This day represents not only the beginning of a new week, but new things, promises, goodbyes and endings
- It’s considered holy and lucky to start or end things and to welcome or say goodbye to friends and family on this day.

- Named after the Orc Scribe, the Orange Star.
- Jomeur was a leader and warrior both, leading a massive war-tribe.
- This day represents leadership and democracy, many meetings and important decisions are made on this day.

- Named after the Goliath Scribe, the Red Star
- He was the Defender, a believer in family and home.
- This day is for your family and friends, or remembering them

- Named after the Dwarf Scribe, the Green Star.
- She was the Wild Witch, a ferocious and competitive woman.
- This day is for sports, competition and often settling grudges and arguments.

- Named after the Elf Scribe, the Purple Star.
- He was a scholar and the first librarian, believing in sharing knowledge when he created books and the written language.
- This day is often spent sharing what you’ve learnt that week, or just journalling it.

- Named after the Dragon Scribe, the Cyan Star.
- He was the first Justicar and Judge.
- This day is used for trials and executions.

- Named after the Demon Scribe, the Blue Star.
- Ha’ub was a trickster and charlatan.
- This day is used for either parties and celebrations or resting.

- Named after the Angel Scribe, the Violet Star.
- She was a cleric and the First Paladin.
- This day is used for worship and sacrifice, holidays for Gods are usually on this day.


Merrymaker’s Day
- The First Soliam of Birth.
- Originally a halfling holiday, but is shared by many as the first day of the new year.
- In Halfling tongue it is “Wobbum.”
- Starts with a parade about “The King of Fools” Gundar and lasts all night with drinking and song.

Wind’s Day
- The Third Luvos of Birth.
- Celebrating Durin, Warborn spend the day drinking and feasting while others usually craft paper gliders and cast them into the wind.

Day of Dawn
-The Fourth Orez of Birth.
-Celebrating the New Blossom, much greenery and treats are shared.
-Often ends in a passionate night.

Week of Fox’s Fire
- The Second Soliam through the the Second Triesta of Death.
- Celebrating when Mellitie outsmarted Alva, and used Alva’s flame to ignite a field of crops using a fox, thus rebirthing the crops.
- Farmers send their daughters through the crops with lit torches every night to rebirth the crops just as Alva did.

Birth of Earth
- The Third Moltes of Death.
- Farmers sacrifice a cow to Azarus, for healthy earth.

Vintage Day
- The Third Ha’ub of Death.
- A wine festival to celebrate the harvest, and a prayer for more drinks.

Green Day
- The Fourth Orez of Death.
- A day to honour Erythnul and Lord of the Hunt, people gather and plant seeds, and hunters hunt for them.

The Flower’s Games
-The First Jomuer to the First Triesta of Order.
-Celebrating the fertility of the New Blossom, practiced by many farming communities as it is very pleasure-seeking and contestants are invited to wear little.

Crown’s Day
- The Second Triesta of Order.
- Merchants sacrifice gold to the god of trade, Pelor.

Brightest Day
- The Fourth Gol of Order.
- Celebrating the Solsti, it is the longest day of the year and honours Talanas, the Goddess of the Sun.
- Farmers and priests light massive bonfires outside of temples.

Retribution Day
- The First Ha’ub of Chaos.
- Intended to defy Asmodeus, the King of Hell, many light fireworks.
- Remembers when the gods, in their material forms, drove Asmodeus into the Abyss.

Rememberance Day
-The Third Luvos of Chaos.
- Commerates the death of many old heroes to the Dragons, it is the annual eclipse of the year, as it is believed Talanas also weeps for their deaths.

Gratitude Day
- The Third Orez of Chaos.
- A day when those who follow gods pay offerings to them, providing thanks for watching over them.

Barn Day
- The Second Gol of Hope.
- Barns are built and beasts of burden are garlanded with flowers.

The Siege
- The Third Soliam to the Third Orez of Hope.
- A celebration of Galatrine, Daeon and The Blind Guardian in their most memorable skirmish.
- On the first day, the children build a fort for Daeon and spend the night defending the flag from children selected to fight for Daeon and Galatrine.
- Those of Galatrine must bring the flag to the temple, and those of The Blind Guardian must make sure neither side wins.
- The other days are spent playing sports and partying.

Rustic Vintage
- The Fourth Soliam of Hope.
- Celebration of growth and fertility to Mellitie and Freya.
- Centers around pressing grapes and drinking old wine.

The Showcase
- The Fourth Jomuer to the Fourth Orez of Hope.
- Honours Meriadar and Daeon through building and creating art and interesting crafts.

The Champion’s Games
- The Second Soliam to the Second Orez of Apathy.
- Each day is a new game, and whoever wins each games wins a pot of gold. Smaller games are held for small rewards also.

The Day of Dusk
- The Third Triesta of Apathy.
- Celebrates the coming of Saniris.

Repentance Day
- The First Triesta of Serenity.
- Honours Mercer, many are expected to make friends with enemies and repay old debts and ease burdens of guilt.

Wellspringing Day
- The Second Luvos of Serenity..
- Celebrates fresh water and other simple pleasures, people make prayers to Ilmater and Zamanthras.
- Wells and loved ones are garlanded with flowers.

Soldier’s Toil
- The Third Triesta of Savagery.
- Celebrates those who gave their lives in war.
- Where The Siege celebrates the excitement of war, Toil celebrates the sacrifice.

Thanks and Giving
- The Fourth Soliam to the Fourth Moltes of Savagery..
- Celebrates community, people share food and gifts among their fellows.
- The local temple becomes a feast-hall for all.

Blackest Night
- The First Ha’ub of Balance..
- Celebrates evil gods, as without them the balance of Starsong would be out of order.
- Celebrants wear robes and masks and do what they want without causing chaos or too much disorder.
- Celebrants act like their true selves on this day, thanks to the masks.

Eve of Quiet
- The Third Trinifis of Conflict.
-Celebrates the dead, people take food and wine to the graves of the fallen to leave for their s ouls.
- It is considered bad luck to speak aloud on this day, as Gevrauche may incur his wrath on the lost souls.

The Day’s Fast
- The Third Triesta of Peace.
- Many honour the Pantheon by denying themselves food for the day.

Hearth Day
- The Fourth Triesta of Passion.
- Celebrates the family those still have, giving gifts and sharing food.

The Calendar

Sleepless Nights loyaltilltheend loyaltilltheend