Races of Starsong
- Native to Oolacile, Dawnforge, Carthus and Aerrune.
- Oolacilians have faint yellow skin, lightly muscled with black hair.
- Dawnforgers are tall, regal and blonde. They are known as the Mist-Eyed.
- Aerunnians are thin and pale with black hair and blue eyes.
- Carthusites are from Londor, they are pale but with disgusting black veins and natural eye-shadow that give them an uneasy look. Many have white hair.
- High Elves are known for being collectors and perfectionists. They have a thousand years to master art, music and swordsmanship.
- Understand this; their pursuit for perfection and their ambition is the stuff that fells cities and burns innocents at the stake.
- They have only one god, Latherian, who leads them through belief in themselves and their magic.
-Their culture and beliefs dictate that they are welcoming of knowledge, magic and attaining perfection.
“Never trust a High Elf, they only watch out for themselves, once whatever they want from you is done and over, you’re less than dirt on their fancy shoe.”
“Around Elves, watch yourself.”
- Popular Frostborne Dwarf phrase
- Native to Dawnforge, Boletaria, Aerrune and Mihanji.
- Dawnforgers and Mihanjians are short, tan and have dirty brown hair.
- Mihanjians typically have long-braids decorated with beads and bones.
- Aerunnians are pale with blond hair and have completely black eyes, know as Raishicts.
- A sub-breed are the “Greenskins” or “Greenshicts” they are tall, ugly and built like Orcs. Greenshicts are what we believe to be the Primordial form of elves during the Age of the Old World.
- Boletarians are known as “Khoshicts” or “Sand Elves” they are a dark black and wear masks or cover themselves in ritual scarring, as they suffer the curse of each having the same face.
- Mihanjian’s are faintly brown tanned.
- Wood elves are hard to trust due to their naturally savage nature, earning them the name “Shict” after the sound an arrow makes meeting flesh.
- The notches in a Shict’s ear represents which tribe it’s from, from the 1st Tribe to the 16th.
- Gods who favour them are Riffid, Erythnul and Azarus.
- Shicts hold their environment in much higher regard than anything else, placing their own lives before animals, beasts and even monsters.
- They have individual honour systems based on what their warchief commands. Their warchief is typically decided to be the most vicious and intelligent.
- Due to their connection to nature, they worship monsters, their nomadic camps typically have monsters wandering around and through.
- Dawnforge has the 1st to the 4th tribe.
- Boletaria has the 5th to the 8th tribe.
- Mihanji has the 9th to the 12th tribe.
- Aerrune has the 13th to the 16th tribe.
“S’hict na! S’hict sa! Shalko sien!”
Wood Elf Battlecry
“Belief? Do not be stupid, pink-skin. Belief and faith is weak compared to arrow and tooth. Riffid does not give us anything besides a harsh place to die in. She does not tolerate weakness or worship.”
Quoth Gersarne, warchief of the 4th tribe
- Native to Dawnforge, Boletaria, Aerrune, Oolacile, Carthus and Arl’Skellig.
- Dawnforgers are short with black hair and fair skin.
- Boletarians are tall, heavily built with dark skin.
- Aerunnians are tall, thin with pale skin, black hair and blue eyes.
- Oolacilians are short, thinly muscled with light tanned yellow skin.
- Skelligers or “Warborn” are tall, blonde or red-haired and heavily built.
- Carthusites are pale with stark-white hair and black veins that make them look like strange porcelain men. Their faces naturally have eyeshadow-esque black around them.
- No race would openly say it, but Humans are the most feared and respected race for their intelligence and stubbornness. They are far too similar to their brother and sister races, and are seen as family to many non-humans.
- The Gods who favour the Humans are Talanas the Healer, The Allfather and Bellona.
- Warborn gods include Durin, Freya and Mellitie.
“Know this, you fiend. Know that inside of this human frame beats a human heart. No matter how much you cut me, how much flesh you tear away, I want to LIVE.”
Last words of Slave Knight Gael of Taenibir, shortly before slaying the Mad King Jaret.
- Native to Dawnforge, Aerrune, Boletaria and Yurimar.
- Dawnforgers are “Frostborne” known for their gaunt features and black hair.
- Aerunnians are pale and rotund with silver features.
- Boletarians are dark-skinned with curly hair.
- Dwarves are naturally honest and hardworking, they believe in eternal servitude to their God-Protector, Hector the Hammer. While dwarves think for themselves, they often consider Hector first, and if their actions are worthy of him.
- Their political system is comparable to theocracy, many decisions are decided by Hector and his sons using runes. Due to this, their politics are much slower than any other race.
- Dwarves swear often and come off as rude but there is no greater friend to another race than a Dwarf, despite their natural competitiveness with their fellow races.
“Hear me, Hector! I will gladly give my life if you lend me the strength to kill this heretic bastard. Hear me, Hammerlord!”
Quoth Old Okri Sagol of Markdor before slaying the Nameless King of Kar’Hi and succumbing to his wounds.
- Natives to Dawnforge, Boletaria, Aerrune, Carthus and Yurimar.
- Dawnforgers are forest green with black hair and eyes.
- Boletarians are dark-skinned and desert-worn.
- Aerunnians are hairy like beastmen.
- Orcs hate the gods as much as the gods hate them, they only worship battle and victory. This is due to them being created by the Harbingers of Chaos during the beginning of the world, for no purpose other than to fight, breed and die.
- It is written in the Annals of the Kosmos that Orcs were created to out-do elves in combat, humans in endurance and dwarves in ferocity. They were created ugly and stupid as a cruel joke by the Chaos gods.
- Orc clans use in Death-Taxes, trading in death for goods or services.
- Honour comes first in an Orc stronghold; debts and fights alike must be honoured.
- Orc Shaman’s are called Haruspex, and cast Blood Magic and study battles through slain corpses.
- They live in sparse tribes where they may hunt and live as they please, however tribe numbers can reach huge numbers, leading to expansion and conquest.
- They have infinite respect for their elders, who may not lead the clan but have large sway in matters.
- They are masters of mounted combat, riding wolves and horses. They have a deep companionship with wolves, riders are never seen without theirs.
- Known tribes;
-Dawnforge: Gutgash, Killrogg, Frostwolves, Godhand, Bloodfangs.
-Aerrune: Bloodbastards, Hookwhores and The Crossed.
-Boletaria: Worldeaters, Legion, Shattered-Hand, and the Mok-Nathal
“We are the hated and the unloved, the disgusting and the stupid. Equally we are the unpredictable, the brave and willing to die. Fear us, because we were made to be feared.”
Quoth the Queen of Smiles
- Native to Drangleic
- Two breeds yet many colours, they are Rhega and Drokha.
- Rhega are natural-born dragonmen of Drangleic.
- Drokha are mutants born from experiments of mortals to create hulking brutes.
- Their god, The Moonlight One, doesn’t speak to or acknowledge them.
- To a Rhega, family is everything.
- Rhega often leave their clan to start their own family, questing to find a mate.
- For whatever reason, female Rhega are extremely rare.
- Drokha are famous for their cruelty and tenacity, the Consumed Lord is an excellent example of a strong-minded Drokha.
- They are rare, but known for their great courage, wisdom and ability to adapt.
- Many become mercenaries, bodyguards, or professionals in other fields due to their adaptability. Dragonmen still amaze wizards and knights to this day for picking up skills in significantly less time than most.
- Rhega are born from dragons, though we know not how. They are firm believers in family, holding close their clan.
- Rhega are clearly closely related to their breed of dragon, their heads and build depend on their colour.
- As Drokha are technically mutants they do not adhere to the same forms that Rhega do. They can be many sizes and levels of intelligence.
- Natives of Aerrune, Dawnforge and Yurimar.
- They are small and childlike with round heads and large ears..
- They are often stereotyped as thieves due to their natural inclinations as small and nimble, regardless many fall into thieves guilds or as common cutpurses.
- From Dawnforge and Aerrune
- They are small, often round with strange coloured skin and hair
- They are natural tinkerers, scavengers and thinkers.
- Born from the Rift in the Abyss, they answer to no-one and serve no purpose besides their own.
- There are many ways for a tiefling to be born, such as ingesting demon blood or making pacts with demons. They are not well documented due to the Inquisition fearing tieflings.
- They are demonic in nature leading to general distrust.
- They live where they may be welcome, as mercenaries, sellswords or any profession that will accept their demon-like looks.
- The most common coloured Tiefling’s are red and black, the more uncommon is blue and purple and the absolute rarest is white.
- Due to their wandering nature they are branded as thieves and crooks. Many tieflings join together in large numbers, making homes in places such as Heide in Oolacile, Paradiso and Olaphis in Dawnforge.
- You can roughly tell the age of a Tiefling from their horns; if they have two pairs they’re somewhere over 40.
- Tieflings, due to their demonic heritage, are sometimes more “infernal” than just goat legs or straight/curved horns. Tieflings can have multiple eyes, forked tongues, tails and other demonic additions.
- Otherwise known as “Dark Elves” they are natives of Dawnforge, Londor and Boletaria.
- Dawnforgers are from “Ungoliant” in the East.
- Boletarians are from “Absentia” in the Suntorn Waste.
- Londorians are incredibly hideous, with spider-like faces, lipless mouths with no teeth, just sharp edged bone instead of lips.
- Many of them hate surface-dwellers and refuse to assist or do business with them.
- They have a “Rite for the Black Lord” where youth Drow who want to see the world are forced to wander until they bring back something from each land and kingdom. You can easily tell these ones apart, as they wear thick black-iron armour to protect them from the sun.
- They are naturally cruel and ruthless, yet believe in law above most else.
- Their laws are set by Quelanaa, the Spider Queen.
- Quelanaa speaks to them through Matriachs, strange half-drow, half-spider abominations.
- Strong, cruel and harsh as the mountains they come from.
- They are from the mountains of Boletaria, Dawnforge, Aerrune and Yurimar.
- Dawnforgers and Aerunnians are pale-white with black stripes and Boletarians the opposite.
- They are coloured this way due to the belief they were born from the ashes of their ancestors.
- They dislike showing intelligence but they have History Men who tattoo themselves their peoples deeds and victories, passing the tattoos down from generation to generation.
- They live in herds, often battling with orcs and shicts. They fight with each other near-constantly for leadership of the clan.
- Some clans refuse to socialise with outsiders, but some have shunned this practice and assist lords and villages for the betterment of their lives.
- A Goliath has three names, a birth-name, a nickname from their leader and a clan-name.
“Swing your sword with abandon, restricted by nothing! Unleash your savagery, children of the Ash!”
Warcry of the Clan of Wandering Storm.
- Small flightless bird-folk, they are the result of an ancient curse due to Time-Singer Harn, a titan of the Sky who cast them down from their heavenly perch.
- They come from Dawnforge, Aerrune, Yurimar and Oolacile.
- They wish to regain the power of flight, and their bird nature causes them to mimic sounds and voices.
- They are mostly meek yet eager, making them into artisans and performers.
- Many kenku have fallen to assist thieve’s guilds, their nimbleness and mimicry abilities.
- Scholarly kenku pursue the knowledge on how to remove their curse, or find other means.
- They are a small but ambitious folk, sticking to caravans and nomads to pursue their goals.
- Crystalbeaks are the “First” Kenku, who are not crow-like but rather owl-like. They come from Oolacile.
- From the exotic jungle island of Mihanji, Tabaxi are anthronised leopards.
- They are extremely curious, so they pursue adventure and a goal, unlike their tribesmen who live in small groups in Mihanji.
- They see little in material wealth, rather seeking knowledge and lore.
- Due to their curiosity they change from idea to idea for knowledge.
- Five clans; Abyssinian, Bengal, Serval and Ocelot. The Manus are an outcast clan that paint themselves black.
- Native to the Watergod’s Altar, the Murning Sea and the Rimyesea.
- They are nobles, champions and protectors of their aquatic homes.
- They are heavily isolated from the surface world but there are some who wander the lands.
- They are benevolent creatures at heart and believe other races require their protection, sacrificing themselves for the common good.
- Native to Aerrune, Dawnforge, Boletaria and Cyrail.
- Cold, calculating, detached; these are the words people use to describe Lizardfolk.
- Cyralian Lizardfolk are strange blues and purples with outcroppings of crystals and reef in their scales.
- Boletarian Lizardfolk are black and gray due to their home in the tar of the Waste.
- Aerunnians are forest green due to their home in the Jagged Swamp.
- Dawnforgers are a mix of colours, usually dark green.
- They are remorseless and humourless, seeing the practicality in people.
- Native to Dawnforge, Arl’Skellig, Oolacile and Temris.
- Gentle guardian giants of forests and nature, they are strange in their methods but are peaceful.
- Many see material needs as useless and only look for what they need to survive.
- They are capable of powerful magic and are not be trifled with.
- They are strange, they follow a strange code of honour in connection with nature.
- They are believed to be avatars of Azarus, messengers of his love for the world.
- Not all are peaceful messengers however, many are descended from Fey entities, and many live in a Court, a rift between this world and the Feywild region that their Fey ancestor resides.
- Their Code, called the Annam, basically promotes the idea that nature is greater than the individual.
- Their tribe names are Giant in origin, as they were once Jotun, but no longer. Like Goliaths they made their own destiny.
- The firbolg tribes are;
– Dawnforge – Massigbrogdr, located in Maliagur’s Hills
– Oolacile – Helligbrogdr, located in the Lothian Wood
– Arl’Skellig – Clokabrogdr, located in the forests of Sandvik
– Arl’Skellig – Kappebrogdr, located in the hills of Midgard
– Temris – Kriggabrogdr, located in the forest
- Native to the Undying Lands and the Abyss.
- Not to be confused with angels or demons, they are something inbetween.
- Where angels and demons are manifestations of energy made whole through hate or love, Aasimar are messengers or servants of celestial or abyssal beings.
- Some Aasimar are sent by the gods for goodness, some have left the Abyss to spread evil and hate.
- There can be many Aasimar in the world as of now that no-one could tell due to their hidden capabilities and fear of retribution.
- They are conflicted between their free will and their mission from their god.